EA的临时社区经理Predator在沉寂了几天后又出山了,发表了一些关于C&C3多人部分和单人部分之间平衡的话题。当然之前还是一串关于那段演示视频的解释,貌似最近国外玩家的整体素质和理解能力下降不少啊……
“你已经看过的游戏中视频演示不能代表最终完成版的平衡和速度。
假设我们已经完成了平衡、单位跑的这么快等等等等是一种不准确设想。我们还有很长的路要走,大量的社区投入来回应你们(指网络社区)和(美国)国内平衡测试者,联合社区峰会,一个demo,每周处理你们这些家伙在留言板上的反馈,以上,在这个游戏打包待售前……然后当然是不断的补丁,但我们会确信我们会使游戏出炉时尽可能的接近正确。
你可以不用告诉你朋友去看一个电影,因为可你已经看到了很酷的效果而且你的座位很舒服,你告诉他们是因为这电影有可怕的故事还能让你保持快乐。除非我们是在讨论一个网络游戏或是专门为联机特别制做的游戏(比如CS、团队要塞等等),那么单人部分就必须作为游戏满足所有观众的最终要的特征而被尊重。
这里还有另一个内部消息,我们顺从单人部分和多人部分之间的平衡,这意味着不再使用把多人部分和单人部分的平衡联系在一起的方法。这大大的扩展了我们载平衡多人模式时的选择范围而不用担心影响单人部分。
这是保证我们尽可能的开创一个最好的多人体验背后的另一个技术特征。
此外也提到了某些技术建筑可以被占领并且作为一种不需要MCV便能在地图上其他区域建立基地的手段,同时我没有一个关于mini-MCV的准确回答。我知道这个被考虑过,但我也必须看到更多才能知道”
同时看来我的翻译能力也没见涨……大家凑合看吧,大致意思是:
1, 别拿那段演示来推测游戏速度和平衡性;
2, 我们(EALA)在努力;
3, 单人部分很受重视,而且多人部分和单人部分的单位平衡设定会不一样;
4, 能够占领中立建筑并在他的周围建设基地。
原文如下:
That which you have seen in the gameplay videos is not representative by any means of the balance and speed at which the final game will play.
It’s an inaccurate assumption to assume that we’ve finished balancing, the units will move that fast, etc etc. We have a LONG ways to go, a lot of community input to receive from you and internal balance testers, multiple community summits, a demo, and weekly feedback from you guys on the message boards, before this game wraps up for release….and then of course there is always patches, but we’ll make sure we get it as close to right as possible right out of the box.
You don’t tell your friends to see a movie because the visual effects were cool and your seat was comfortable, you tell them because it had an awesome story and kept you entertained. Unless we’re talking about an MMO or game that is built specifically for multiplayer (like Counterstrike, Team Fortress, etc.), then single player must be considered as a paramount feature for the game to appeal across all audiences.
Here is another insider tip, we’ve seperated the balance between single player and multiplayer which means that no longer is the way we balance multiplayer tied to the single player. That greatly expands our options to balancing multiplayer without having to worry how it will affect the single player.
That is another technical feature behind the scenes we are doing to ensure we create one of the best multiplayer experiences possible.
There is also talk of certain tech buildings to capture and other such ways to build on areas of the map that may not be related to the MCV, and I don’t have a firm answer on the mini-MCV. I know it was being considered, but I have to look more into it.
