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《绝命时刻》1.03补丁可能修正的内容(英文)!

Posted by on 11/05/2003
Posted in: 快报.

Probable Changes for ZH Patch V1.03

Lobbys

- Mod Map-Lobby renamed to Aceton

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All GLA

Battlebus:
- Decreased speed from 75 to 70

Radar Van:
- The radar van now detects stealth units in a larger radius

Technicals:
- The primary weapon now uses gat damage and 禁止更多comanche vulcan

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All USA

Ambulance:
- Decreased heal rate to vehicles from 8 to 5 HP/sec

Avenger:
- Added a 2nd anti rocket laser with a delay of 500
- Slightly better armour vs JET_MISSILES

Sentry Drone:
- Drone Armour upgrade now also works for the Sentry Drone

Battledrone:
- Increased heal rate from 5 to 10 HP/sec

Flashbangs:
- Increased primary damage from 25 to 35

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China

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm is now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased gattling tank experience to 0 – 80 – 200 – 300

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China Infantry General

Attack Outpost:
- Decreased slots from 10 to 8
- Decreased included Tank Hunter from 4 to 3
- Decreased health from 350 to 300
- Decreased heal rate non upgraded to 1% and when upgraded to 2% (It was 4% and 4%)

Assault Helix:
- The bunker isn’t available from the beginning anymore. He has to be upgraded in the helix. Buildcost: 500, Buildtime: 20

Advanced Troop Crawler:
- Decreased heal rate non upgraded to 2% and when upgraded to 4% (It was 4% and 4%)

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm is now set off by 3 inferno cannons (before 6)

Minigunner:
- Decreased range of the ground weapon from 125 to 115
- Decreased damage to air units from 12 to 10

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China Nuke General

Radiation:
- Decreased radius of the toxic radiation from Battlemaster and Overlord

Nuke Bomber:
- Reload time increased from 2:30 to 3:00

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased Gattling Tank experience to 0 – 80 – 200 – 300

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China Tank General

Troopcrawler:
- Increased prize from 1200 to 1400

Gattling Tank:
- Increased Gattling Tank experience to 0 – 80 – 200 – 300

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GLA

Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170

Saboteur:
- Now available in Barracks after War Factory is build

Technical:
- Increased build time from 3 to 5

Tunnel-Network:
- Damage increased from 10 to 15

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GLA Demo General

Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170

Suicide Upgrade:
- The upgrade now has two weapons. One is the normal one, the other is a weaker version.
- Normal suicide weapon no longer detonates if unit is killed by opposing unit. It can only be manually detonated.
- Secondary suicide weapon will only detonate if unit is killed by opposing unit.

Terrorist:
- The explosion power was increased

Tunnel-Network:
- Damage increased from 10 to 15

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GLA Toxin General

Anthrax Gamma Upgrade:
- Prize increased from 1000 to 1500

Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170

RPGS:
- The effect of the gamma upgrade is now reduced

Technicals:
- Increased build time from 3 to 5

Terrorist:
- The explosion power was decreased

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GLA Stealth General

Saboteur:
- Now available in Barracks after War Factory is build

Technicals:
- Increased build time from 3 to 5

Tunnel-Network:
- Damage increased from 10 to 15

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USA Airforce General

Battle Chinook:
- Increased build time from 15 to 25

Carpet Bomber:
- The Carpet Bomber now has to be activated in the Generals Experience Menu (Level 1 – 1 general’s point). Deploy from: Strategy Center

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USA Super Weapon General

Aurora Alpha Bomber:
- Secondary attack damage decreased from 1000 to 900
- Secondary attack range decreased from 100 to 70

Avenger:
- Now available without Strategy Center
- Decreased prize from 2400 to 2000

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Added maps from Generals

Scorched Earth :
- removed and replaced buggy towers
- replaced the small lake with a repair bay and two small ponds
- removed optical errors

Armored Fury :
- start position and first supply slightly moved in distance
- altered direction of supply (longer side facing toward headquarter)

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Map-Changes

Alpine Assault:
- The second, lower civil vehicle was removed (Now each player has only 1 civil vehicle)
- All 4 bunkers can now be cleared by a dragon-tank without problems.

Bombardment Beach:
- smoothened the terrain (air perspective) in front of the boxes at the ravine
- adjusted the path to the center boxes at the ravine
- adjusted the path to the far left supply

Final Crusade :
- slightly smoothened the terrain at the bottom right supply
- both oil derricks in the left corner were slightly moved to the right

Flash Fire:
- Each starting position now has his own supply piles and his own Oil Derrick

North America:
- The right Island cannot be built on anymore
- The UN money-boxes have been removed

Sand Serpent:
- On the upper path through the river 2 supply-piles were added

Seaside Mutiny :
- adjusted the paths to the three oil derricks (same patch for all players)
- adjusted supply boxes in the middle

Tournament Desert:
- While occupying civil bunkers it often came to problems. For example infantry just stopped instead of occupying the bunker. This bug is now fixed.

Tournament Plains:
- The left starting position has been levelled (Before you were able to see the terrain through the HQ)

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Bugfixes

- Tunnelbug fixed. It is no longer possible to transport units through unfinished tunnel-Network‘s

- Spectre Gunship Level 1 Hit Points decreased from 1000 to 600. (Adjusted to level 2 and 3)

- Colonel Burton knife Bug fixed. Planes or helicopters can no longer be destroyed by the knife-attack.

- The Firebase no longer takes damage by irrelevant damage-types (e.g. contamination).
Now – the report, that “the Base is under attack“ doesn’t appear anymore.

- Chinooks no longer takes damage by flashbangs

- Tomahawks and Scudlauncher now leave boxes to collect after being destroyed

- Sentry drones no longer automatically engage on enemy units while being stealth

- The Scud Storm Weapon now causes correct damage on structures

- Hijacker can no longer capture a battlebus

- The Jarmen Kell of the demolution general can no longer detect stealth units

- Nuke’s and Tank’s Troopcrawler now contain the correct Redguards

- The GLA Worker Bug, which appeared after the „Fortified Building-Upgrade“ is now fixed.

- After the destruction of Laser- and Superweapon Patriots now 3 Rangers appear (Adjusted to the other patriots)

- Aero-planes now are targetable by the Infantry-Troopcrawler.

- Comanche’s will no longer be destroyed, if they are flying close to each other, and one is shot down.

- Explosives no longer disappear, when the tank-hunter is killed

- Aero-planes now are targetable by Tank- and Nuke-Outpost’s. The crew no longer leaves the vehicle while attacking.

- Tooltips of Laser Patriot and China nuclear Tank-Upgrade fixed

- Aurora Alpha Bomber now got the right Design

- Raptors and Stealth Fighters aren’t recharged in the air anymore when buying the laser missile upgrade

- The easy visible bomb truck concealed as an avenger bug is fixed

- The computer didn’t always recognise the battlebus as a unit – this bug is now fixed

- The rockets of the Comanche Upgrade RocketPod now are red if the Comanche has reached
elite status.

- The map was sometimes slightly uncovered when building an avenger. This bug is now fixed

- ScudStorm Bug fixed

- Locomotor of sw, laser and air avenger corrected (they had the crusader locomotor)

- The correct Rangers now appear when a building from the Superweapon,
Laser or Airforce General is destroyed

- UpgradeCameos corrected

- Raptors (not King Raptors) now get the correct +25% damage when upgraded to Laser Missiles. In Zero Hour 1.2 it was less than 25%

Fixed a bug that defence buildings can fire on units/buildings without finishing building for this structures:
- Patriot Missile Systems of all USA Generals
- Firebase of all USA Generals
- Gattling Tower of all China Generals
- Tunnel Network of GLA, Stealth and Demolition General

You can now aim at air targets with:
- the Avenger
- the Outpost
- the Battlebus
- Humvee
- Troopcrawler

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New Sounds

USA:
-MissileDefenderVoiceCreate
-MissileDefenderVoiceModeLaser
-ComancheVoiceSelect
-ChinookVoiceFalling
-HumveeVoiceSelect
-HumveeVoiceMove
-DozerUSAVoiceMove
-PaladinTankVoiceAttack

CHINA:
-RedGuardVoiceCaptureComplete
-OverlordTankVoiceSelect
-OverlordTankVoiceUnload
-GattlingTankVoiceMove
-BlackLotusVoiceHackCash
-DozerChinaVoiceBuild
-NukeCannonVoiceMove
-EmperorTankVoiceSelect
-EmperorTankVoiceMove

GLA:
-RebelVoiceCaptureComplete
-TerroristVoiceMove
-ScorpionTankVoiceMove
-ToxinTractorVoiceAttack

UPGRADES:
-WorkerVoiceUpgradeShoes
-ScudLauncherVoiceModeAnthrax
-ScudLauncherVoiceModeHiEx
-MarauderTankVoiceMove
-RPGTrooperVoiceSelect
-AngryMobVoiceUpgradeArmTheMob
-CombatCycleVoiceMove
-RedGuardVoiceUpgradePatriotism
-ChinookVoiceUpgradeSupplyLines
-RaptorVoiceUpgradeCounterMeasures
-RangerVoiceUpgradeAdvancedTraining
-CrusaderTankVoiceUpgradeDroneArmor
-RangerVoiceUpgradeChemSuits
-RebelVoiceUpgradeCashBounty
-RebelVoiceUpgradeBoobyTrap
-RPGTrooperVoiceUpgradeCamoNetting
-ToxinTractorVoiceUpgradeGamma
-BattleMasterTankVoiceUpgradeAutoLoader
-BattleMasterTankVoiceUpgradeWeaponsGrade
-BattleMasterTankVoiceUpgradeFusion
-EmperorTankVoiceSelect
-EmperorTankVoiceMove

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