Probable Changes for ZH Patch V1.03
Lobbys
- Mod Map-Lobby renamed to Aceton
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All GLA
Battlebus:
- Decreased speed from 75 to 70
Radar Van:
- The radar van now detects stealth units in a larger radius
Technicals:
- The primary weapon now uses gat damage and 禁止更多comanche vulcan
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All USA
Ambulance:
- Decreased heal rate to vehicles from 8 to 5 HP/sec
Avenger:
- Added a 2nd anti rocket laser with a delay of 500
- Slightly better armour vs JET_MISSILES
Sentry Drone:
- Drone Armour upgrade now also works for the Sentry Drone
Battledrone:
- Increased heal rate from 5 to 10 HP/sec
Flashbangs:
- Increased primary damage from 25 to 35
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China
Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm is now set off by 3 inferno cannons (before 6)
Gattling Tank:
- Increased gattling tank experience to 0 – 80 – 200 – 300
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China Infantry General
Attack Outpost:
- Decreased slots from 10 to 8
- Decreased included Tank Hunter from 4 to 3
- Decreased health from 350 to 300
- Decreased heal rate non upgraded to 1% and when upgraded to 2% (It was 4% and 4%)
Assault Helix:
- The bunker isn’t available from the beginning anymore. He has to be upgraded in the helix. Buildcost: 500, Buildtime: 20
Advanced Troop Crawler:
- Decreased heal rate non upgraded to 2% and when upgraded to 4% (It was 4% and 4%)
Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm is now set off by 3 inferno cannons (before 6)
Minigunner:
- Decreased range of the ground weapon from 125 to 115
- Decreased damage to air units from 12 to 10
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China Nuke General
Radiation:
- Decreased radius of the toxic radiation from Battlemaster and Overlord
Nuke Bomber:
- Reload time increased from 2:30 to 3:00
Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)
Gattling Tank:
- Increased Gattling Tank experience to 0 – 80 – 200 – 300
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China Tank General
Troopcrawler:
- Increased prize from 1200 to 1400
Gattling Tank:
- Increased Gattling Tank experience to 0 – 80 – 200 – 300
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GLA
Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170
Saboteur:
- Now available in Barracks after War Factory is build
Technical:
- Increased build time from 3 to 5
Tunnel-Network:
- Damage increased from 10 to 15
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GLA Demo General
Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170
Suicide Upgrade:
- The upgrade now has two weapons. One is the normal one, the other is a weaker version.
- Normal suicide weapon no longer detonates if unit is killed by opposing unit. It can only be manually detonated.
- Secondary suicide weapon will only detonate if unit is killed by opposing unit.
Terrorist:
- The explosion power was increased
Tunnel-Network:
- Damage increased from 10 to 15
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GLA Toxin General
Anthrax Gamma Upgrade:
- Prize increased from 1000 to 1500
Marauder Tank:
- Armour increased form 430 to 500
- Weapon range increased from 150 to 170
RPGS:
- The effect of the gamma upgrade is now reduced
Technicals:
- Increased build time from 3 to 5
Terrorist:
- The explosion power was decreased
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GLA Stealth General
Saboteur:
- Now available in Barracks after War Factory is build
Technicals:
- Increased build time from 3 to 5
Tunnel-Network:
- Damage increased from 10 to 15
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USA Airforce General
Battle Chinook:
- Increased build time from 15 to 25
Carpet Bomber:
- The Carpet Bomber now has to be activated in the Generals Experience Menu (Level 1 – 1 general’s point). Deploy from: Strategy Center
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USA Super Weapon General
Aurora Alpha Bomber:
- Secondary attack damage decreased from 1000 to 900
- Secondary attack range decreased from 100 to 70
Avenger:
- Now available without Strategy Center
- Decreased prize from 2400 to 2000
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Added maps from Generals
Scorched Earth :
- removed and replaced buggy towers
- replaced the small lake with a repair bay and two small ponds
- removed optical errors
Armored Fury :
- start position and first supply slightly moved in distance
- altered direction of supply (longer side facing toward headquarter)
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Map-Changes
Alpine Assault:
- The second, lower civil vehicle was removed (Now each player has only 1 civil vehicle)
- All 4 bunkers can now be cleared by a dragon-tank without problems.
Bombardment Beach:
- smoothened the terrain (air perspective) in front of the boxes at the ravine
- adjusted the path to the center boxes at the ravine
- adjusted the path to the far left supply
Final Crusade :
- slightly smoothened the terrain at the bottom right supply
- both oil derricks in the left corner were slightly moved to the right
Flash Fire:
- Each starting position now has his own supply piles and his own Oil Derrick
North America:
- The right Island cannot be built on anymore
- The UN money-boxes have been removed
Sand Serpent:
- On the upper path through the river 2 supply-piles were added
Seaside Mutiny :
- adjusted the paths to the three oil derricks (same patch for all players)
- adjusted supply boxes in the middle
Tournament Desert:
- While occupying civil bunkers it often came to problems. For example infantry just stopped instead of occupying the bunker. This bug is now fixed.
Tournament Plains:
- The left starting position has been levelled (Before you were able to see the terrain through the HQ)
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Bugfixes
- Tunnelbug fixed. It is no longer possible to transport units through unfinished tunnel-Network‘s
- Spectre Gunship Level 1 Hit Points decreased from 1000 to 600. (Adjusted to level 2 and 3)
- Colonel Burton knife Bug fixed. Planes or helicopters can no longer be destroyed by the knife-attack.
- The Firebase no longer takes damage by irrelevant damage-types (e.g. contamination).
Now – the report, that “the Base is under attack“ doesn’t appear anymore.
- Chinooks no longer takes damage by flashbangs
- Tomahawks and Scudlauncher now leave boxes to collect after being destroyed
- Sentry drones no longer automatically engage on enemy units while being stealth
- The Scud Storm Weapon now causes correct damage on structures
- Hijacker can no longer capture a battlebus
- The Jarmen Kell of the demolution general can no longer detect stealth units
- Nuke’s and Tank’s Troopcrawler now contain the correct Redguards
- The GLA Worker Bug, which appeared after the „Fortified Building-Upgrade“ is now fixed.
- After the destruction of Laser- and Superweapon Patriots now 3 Rangers appear (Adjusted to the other patriots)
- Aero-planes now are targetable by the Infantry-Troopcrawler.
- Comanche’s will no longer be destroyed, if they are flying close to each other, and one is shot down.
- Explosives no longer disappear, when the tank-hunter is killed
- Aero-planes now are targetable by Tank- and Nuke-Outpost’s. The crew no longer leaves the vehicle while attacking.
- Tooltips of Laser Patriot and China nuclear Tank-Upgrade fixed
- Aurora Alpha Bomber now got the right Design
- Raptors and Stealth Fighters aren’t recharged in the air anymore when buying the laser missile upgrade
- The easy visible bomb truck concealed as an avenger bug is fixed
- The computer didn’t always recognise the battlebus as a unit – this bug is now fixed
- The rockets of the Comanche Upgrade RocketPod now are red if the Comanche has reached
elite status.
- The map was sometimes slightly uncovered when building an avenger. This bug is now fixed
- ScudStorm Bug fixed
- Locomotor of sw, laser and air avenger corrected (they had the crusader locomotor)
- The correct Rangers now appear when a building from the Superweapon,
Laser or Airforce General is destroyed
- UpgradeCameos corrected
- Raptors (not King Raptors) now get the correct +25% damage when upgraded to Laser Missiles. In Zero Hour 1.2 it was less than 25%
Fixed a bug that defence buildings can fire on units/buildings without finishing building for this structures:
- Patriot Missile Systems of all USA Generals
- Firebase of all USA Generals
- Gattling Tower of all China Generals
- Tunnel Network of GLA, Stealth and Demolition General
You can now aim at air targets with:
- the Avenger
- the Outpost
- the Battlebus
- Humvee
- Troopcrawler
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New Sounds
USA:
-MissileDefenderVoiceCreate
-MissileDefenderVoiceModeLaser
-ComancheVoiceSelect
-ChinookVoiceFalling
-HumveeVoiceSelect
-HumveeVoiceMove
-DozerUSAVoiceMove
-PaladinTankVoiceAttack
CHINA:
-RedGuardVoiceCaptureComplete
-OverlordTankVoiceSelect
-OverlordTankVoiceUnload
-GattlingTankVoiceMove
-BlackLotusVoiceHackCash
-DozerChinaVoiceBuild
-NukeCannonVoiceMove
-EmperorTankVoiceSelect
-EmperorTankVoiceMove
GLA:
-RebelVoiceCaptureComplete
-TerroristVoiceMove
-ScorpionTankVoiceMove
-ToxinTractorVoiceAttack
UPGRADES:
-WorkerVoiceUpgradeShoes
-ScudLauncherVoiceModeAnthrax
-ScudLauncherVoiceModeHiEx
-MarauderTankVoiceMove
-RPGTrooperVoiceSelect
-AngryMobVoiceUpgradeArmTheMob
-CombatCycleVoiceMove
-RedGuardVoiceUpgradePatriotism
-ChinookVoiceUpgradeSupplyLines
-RaptorVoiceUpgradeCounterMeasures
-RangerVoiceUpgradeAdvancedTraining
-CrusaderTankVoiceUpgradeDroneArmor
-RangerVoiceUpgradeChemSuits
-RebelVoiceUpgradeCashBounty
-RebelVoiceUpgradeBoobyTrap
-RPGTrooperVoiceUpgradeCamoNetting
-ToxinTractorVoiceUpgradeGamma
-BattleMasterTankVoiceUpgradeAutoLoader
-BattleMasterTankVoiceUpgradeWeaponsGrade
-BattleMasterTankVoiceUpgradeFusion
-EmperorTankVoiceSelect
-EmperorTankVoiceMove
